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100 Bullets (video game) : ウィキペディア英語版 | 100 Bullets (video game)
The ''100 Bullets'' video games were adaptations of the comic book series of the same name, which was created by Brian Azzarello. The first cancelled title was to be developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was planned to release for the PlayStation 2 and Xbox in October 2004. It would star two characters: Cole Burns (a character from the comic), and Snow Falls, a character created for the video game and designed by Azzarello. Eduardo Risso (another figure involved in the comic) was responsible for the art direction. Key gameplay mechanics revealed include an auto-aim system that rewards players for patience, a "rage meter" that when full allows players to kill all enemies nearby, and the ability to use enemies as human shields. The game was cancelled following Acclaim's financial problems and closure in 2004. In 2007, D3 Publisher of America announced that it now had the rights to adapt the comic book into a video game and planned to build a new game from the ground up. It was slated for release on various consoles including the PlayStation 3, Wii, Xbox 360, Nintendo DS, PlayStation portable, and Game Boy Advance. Azzarello noted that the project had died and D3 removed it from its list of games. Azzarello would later claim that the idea of a ''100 Bullets'' video game was not a good idea. Both adaptations as well as the idea of a video game adaptation have received positive reception from the press. Acclaim Entertainment's demo was well received in particular. ==Gameplay and premise== Both incarnations of the ''100 Bullets'' video games are an adaptation of the comic of the same name produced by DC Comics and Vertigo. In the Acclaim Entertainment-published game, players would control Cole Burns, a character from the comic.〔 The game was to introduce a new playable character named Snow Falls. The plot was especially created for the video game.〔 Its gameplay has been compared to other shooter video games including ''Halo'', ''Max Payne'', and ''Minority Report: Everybody Runs''.〔〔 Players would be offered a selection of weapons, which include pistols, a grenade launcher, a shotgun, and a rifle.〔 The game would have had a "rage meter" that would grow as players kill enemies; when it is full, it would kill all enemies on screen.〔 The developers were planning to feature an auto-aim system that would cause the players' crosshair to stick to an enemy for a short amount of time.〔 Players who wait longer will be able to target more vulnerable areas of their enemies.〔 Players would also be able to use enemies as human shields.〔
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